This is a rare glimpse into the process of presenting work-in-progress for THE THING’s production team to scrutinize and discuss (note the unpainted skin and visible animatronics in some areas) for the 2011 prequel. Stunt performer Alicia Turner is suited up to play the “Juliette Thing” creature.
As production on ADI’s new Thing-fan inspired creature feature Harbinger Down looms, the lovely folks at ADI have released, just for you, another in their series of behind the scenes looks at their work on The Thing prequel. This time it’s Juliette’s turn!
Some great concept art in this vid that shows you how much thought went into the creature design for the film.
Lars is easily top of most Prequel fan’s favourite character list. Even die-hard Prequel disbelievers have a small, soft spot for this character. So, we were thrilled when Jørgen Langhelle who plays him kindly agreed to take time out from his busy schedule to reminisce about his work on The Thing Prequel.
Check out the Q&A here, where Jørgen reveals all about his fellow Norwegians (dubbed “The Wild Bunch” on set), the secret name of Lars’ dog, Polar Bears, what it’s like to shoot someone with a flame thrower and how some of the Norwegian subtitles weren’t quite right.
ADI have given us another look behind-the-scenes on their work on The Thing Prequel with an exclusive look at the rig they created for the Edvard/Adam Thing out scenes.
Another indication that there was so much work put into making the effects work in camera.
You can watch the video below:
Check out the latest in ADI’s series of behind-the-scenes looks at their work on The Thing Prequel. This time focusing on the Griggs Thing.
ADI’s Alec Gillis has been slaving away on the script for their fan-powered creature feature Harbinger Down, but while we wait for that to take shape, ADI have given us another Thing exclusive – a video and still of the Autopsy Thing!
Alec says: “One of the few pieces in THE THING prequel to remain untouched by digital manipulation, this charred alien corpse was a fun exercise in contrasting textures and finishes. Charred matte black opaque external surfaces slammed up against wet translucent internals made this dead ‘Thing’ live. Did we say untouched? The Henrik replica inside was painted over digitally.
As as side note, we showed Ridley Scott a photo of the silicone head of Henrik and he asked if he could keep it. He said it was the closest thing he’d seen to what he felt the Engineers in PROMETHEUS should look like. We didn’t get the job on PROMETHEUS, but we see a resemblance!”
Well it went down to the wire but we did it. ADI’s fan-powered practical creature feature Harbinger Down was not only fully funded on Kickstarter but earned a whopping $384,181 at the close of the crowd funding campaign.
We’re so excited to have been involved and can’t wait to see it evolve from production to the big screen.
ADI’s Alec Gillis was kind enough to write a special message just for us:
“Hi Thulies! May I have the honor of calling you ‘Harbies’ too? Okay, we’ll wait to see what you think ofHarbinger Down before I get too bold. All I can say is THANKS! You were the ones who started this, and you helped tow this boat out to open waters. We plan to do this right, so please be patient with the process. Bread’s gotta bake; monsters gotta gestate. Tom and I truly appreciate your undying belief in this project. We’ll do our best to deliver! Just you watch!” -alec
Check out the Harbinger Down website at harbingerdown.com for the latest updates.
Help ADI (the team behind the practical effects in The Thing Prequel) create a completely CGI-free creature feature extravaganza by lending your support to their kickstarter funding campaign. There’s just two days to go and the $350,000 total is tantalisingly close.
Find out more and lend your support at www.kickstarter.com/projects/1117671683/harbinger-down-a-practical-creature-fx-film
Give as much as you can and share the link far and wide. This is probably the closest we’ll get to seeing what the Thing prequel could have been. Support tradition and be a part of history.
On the back of Thing fan support, the practical effects maestros behind the The Thing Prequel hope to shoot a completely practical effects-based movie inspired by The Thing – and they need your help!
Here’s ADI’s Alec Gillis with an exclusive video just for you announcing the project:
To say we’re excited here at Thulestation.com is a massive understatement. We’re over the moon! Instead of waiting in vain for Hollywood to come around, Alec and Tom have listened to the fans and turned to crowd funding site Kickstarter for help to make the project a reality.
“Harbinger Down: A Practical Creature FX Film“, is a labor of love inspired by the overwhelmingly positive response from Thing fans on thulestation.com, The Thing Legacy Facebook page and Outpost 31. Alec Gillis will write and direct. Tom Woodruff Jr will produce. Aliens legend Lance Henriksen is set to star!
“The support that you and your members have given ADI has been truly tremendous and inspiring. So much so, Alec and Tom decided to do a film ‘The Thing’ inspired. Things they wanted to do on ‘The Thing’ will be put into effect. There will be no digital creatures in this film,” ADI said in an exclusive interview for thulestation.com.
Many of us were gutted by the replacement of Tom and Alec’s wonderfully imaginative and skilfully constructed creature set pieces by digital counterparts in the Thing Prequel, especially after having viewed the many behind-the-scenes videos released by ADI.
“We want to prove that good movies don’t have to cost 100 million dollars. We want to prove that there are non-traditional alternatives for filmmakers. We want to prove that practical creature effects still have a place in modern film-making,” they said.
ADI are seeking 350K to fund the project, but hopefully we can help them surpass that.
Head over to ADI’s Kickstarter Campaign page to lend your financial support. You can also help by sharing the link and letting your friends and contacts know about the project on social media. We’ll keep you updated on thulestation.com and you can also get the latest updates on the ADI Facebook page.
You can also check out their exclusive video for Outpost31 (that features the Thing graveyard).
The guys from ADI have given us an exclusive behind the scenes look at how the Jonas-Thing was created and filmed on set. Check out the video below. They’ve also given us an exclusive interview which goes into detail on how the effect came to life from development through to the shoot itself.
This terrific new video comes ahead of a major announcement from ADI. We can’t give you any details just yet but to say we’re excited is a massive understatement. Keep an eye on thulestation.com, the Thing Legacy page on Facebook and Outpost 31 for more news on this soon.
The exclusive interview with ADI is below:
The attractive part of this iteration of Thing attack was being able to do it entirely as a prosthetic make-up. It’s always good to mix up the technique from one stage to the next so the audience doesn’t get accustomed to the trick – even better when we can do it from one shot to the next within a sequence.
This was complicated in that it was a large creature that had to be embedded into the face of the victim. We established earlier in the sequence that the Thing had long, spider-like legs so it made send that it could get into Jonas’ face and hold onto the skull, but that still left most of the creature on the outside. Plus, it had to be gripped firmly to Jonas’ upper arm, locking off the actor’s head and neck to his arm, which could make for a very uncomfortable application and hours in front of camera.
We sectioned the creature just below where it had entered Jonas’ face. That allowed a single appliance to be attached and blended to the actor’s face during the hours of application. There was enough coverage on the actor’s face and the appliance low relief enough to keep the actor somewhat comfortable.
The rest of the creature was attached to his arm and heavy-duty magnets were installed to attach the creature’s body to its head. This required the actor to have his face turned to his side and down toward his arm during the shot, but allowed for immediate detachment at the hidden cut line so he could relax in-between shots.
To make the attack even more invasive, we designed it to also affect his other hand where he’s grabbed the creature. His right hand is in the process of dissolving, absorbed by the Thing that has latched onto his left arm. We created a duplicate of the actor’s right hand, melting into the body of the creature as the main sculpture and duplicated it in silicone. Once on set, it allowed the actor to slip his hand into the glove-like appliance and provide movement to what is left of the fingers, intertwined into the Thing. Like the facial appliance, this allowed the actor some relief during the make-up process as well as the shoot.
This was a good example of digital post work enhancing what was caught on set in camera. There is some great manipulation of Jonas’ eye as he struggles with the creature. Sculpted to show swollen eyelids and tissue and a distended eyeball, the appliance was given more life with additional movement after the fact. In conjunction, the two techniques worked well to create a sweetly horrible appearance that also evoked more sympathy from the audience for this poor guy’s plight.
The final step to kill the beast also meant killing Jonas’ on screen. Once set on fire, an on-set burn stunt was possible using a silicone mask of the Jonas’ face and creature, still attached to his arm, worn by a stunt man. It was a great opportunity to make this part of the Thing attack very focused and personal. The best kind…